A beginners guide to AFL analytics and programming in R!

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A beginners guide to AFL analytics and programming in R!

Interactive bar charts showing suburb and breed for each registered dog in the Brisbane City Council

Part 2 of a beginners guide to AFL analytics and programming in R!

A start to finish implementation of the Travelling Salesman Problem in R, starting with location coordinates, ending with interactive maps!

A beginners overview of generalised linear models (GLMs), using them to reverse engineer fantasy points.

An interactive dashboard to search for Useless AFL Stats

An in-depth look as to why the Brownlow is hard to predict, using advanced statistics techniques, including umap and pca.